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January 4th 2011, 07:40 AM
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castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 
No, not Mods, add-on quests for Dink Smallwood main game
That's what I'm making while I'm bored in vacations.
The Add-on pack has the intention to finish unfinished stuff on Dink Smallwood game (the way I think it should, as I'm not Seth, or Pap).

It will have some new and edit scripts to add into Dink story folder and a new map.dat. I'm trying not no use new sounds, tiles or graphics, instead, I'm trying to apply those that weren't used at the main game, such as seq 96 (snow building), 150-153 (castle wall sliding) and that spiked shell monster ^^

So, add-on content:

-Slayer Claws (to get and sell) [Check script 's2-stat' and 's4-st1p']
-Crag Cliffs (new sector) ['s1-wand2' - void news - maybe == 2]
-PortTown (and a plot for it) ['s1-wand' - news - maybe == 2]
-Charlie (don't expect too much, it is a fool quest) ['s2-sale2']
-"I've come to get my meat!" (maybe) [screen 149, script 's1-ss']

That's it! I'm still thinking that would be better to make my mod than this but, I dunno xD
I'm mostly affraid that Seth could come up and say "That was that to fix a crack, nothing was supposed to be there for real" or "Haha! Kid that was just a joke to Pap." or even... "I made that as prove of my absolute mastership on game making! huahuahua!"

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