Reply to Re: Dink Smallwood HD - Lags And Glitches
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The HD version is optimized for newer computers (bought in the last six years or so?) for older stuff stick with the old version as it can run in low color modes and doesn't require 3d acceleration at all.
About the bed script, yeah I noticed that too and forgot to fix it. It's not a bug in the engine, I actually broke the script when I was using it to test something else I guess, because after "decompiling" it I see this:
The "talk" text (when not burning) is actually missing. Oops.
About the bed script, yeah I noticed that too and forgot to fix it. It's not a bug in the engine, I actually broke the script when I was using it to test something else I guess, because after "decompiling" it I see this:
void main(void) { } void talk(void) { if (&story >= 3) { say("My bed is going to burn up!", 1); return; } } void hit(void) { if (&story >= 3) { say("It's hot!", 1); return; } say("Die, stupid bed!", 1); }
The "talk" text (when not burning) is actually missing. Oops.