Reply to Re: Dink Smallwood HD for :Windows update
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>>Next up is the variable limit?
Well, it does fully support the "sp_custom" command which in theory gives you unlimited variables to use - I don't know of any DMOD that uses this to test it though...but because my source is based on 1.08 it is there. (Dan added it) I did fix a few mem bugs I noticed in it.
>>but we're still stuck with a pretty small max amount of Set_sprite_info lines in the dink.ini file
Ah, I have good news then: I forgot to mention, there is no longer any limit on the number of set_sprite_info commands.
>>A sprite's main procedure no longer being interrupted by hits/push/talk?
I'm sort of afraid to touch this.. if there is one thing I've learned from this project it's DON'T fix anything, it breaks something everytime.
It seems like some DMODs might depend on the interruption happening it may cause unwanted results - ie, you attack the goblin who is mouthing off, he's dead, but he continues his speech as if nothing happened.
Well, it does fully support the "sp_custom" command which in theory gives you unlimited variables to use - I don't know of any DMOD that uses this to test it though...but because my source is based on 1.08 it is there. (Dan added it) I did fix a few mem bugs I noticed in it.
>>but we're still stuck with a pretty small max amount of Set_sprite_info lines in the dink.ini file
Ah, I have good news then: I forgot to mention, there is no longer any limit on the number of set_sprite_info commands.
>>A sprite's main procedure no longer being interrupted by hits/push/talk?
I'm sort of afraid to touch this.. if there is one thing I've learned from this project it's DON'T fix anything, it breaks something everytime.
It seems like some DMODs might depend on the interruption happening it may cause unwanted results - ie, you attack the goblin who is mouthing off, he's dead, but he continues his speech as if nothing happened.