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Is there some code (variable, whatever) that I can use to find what enemy was hit with Dink's weapon?
For example, if I wanted to suck away some HP from the enemy as a 'bonus' and give it to the player, it'd be something like this:
right?
I wanna know what to use for (the enemy Dink hit).
Thanks in advance, ya'll.
For example, if I wanted to suck away some HP from the enemy as a 'bonus' and give it to the player, it'd be something like this:
int &enemy_health = sp_hitpoints((the enemy Dink hit), -1); &enemy_health -= 5; sp_hitpoints((the enemy Dink hit), &enemy_health); &life += 5;
right?
I wanna know what to use for (the enemy Dink hit).
Thanks in advance, ya'll.