Reply to Re: problems with move() and wait()
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Yes I tried longer wait times. What happens is that if dink runs into a table for example he keeps running against it because he get stopped by the hardness as intended. Dink still tries to reach his destination so he keeps wallking against table but staying on the same point. So you have to restart because you can't do anything anymore.
Because the part where I try to find out if Dink is still moving doesn't work and therefor Dink doesn't stop moving he just keeps walking against the table.
The last movement is just to stop Dink from running against the table to make by making his end destination his current destination (which is &dinkx2). So he won't get stuck there I think, anyway that point in the script is not even reaced at the moment.
EDIT: yes scratcher I meant &dinkx2 instead of &dinkxy2, I changed it. See I made that mistake in the original script aswell, but unfortunatly that doesn't solve the problem (&dinkxy 2 does not exist)
Because the part where I try to find out if Dink is still moving doesn't work and therefor Dink doesn't stop moving he just keeps walking against the table.
The last movement is just to stop Dink from running against the table to make by making his end destination his current destination (which is &dinkx2). So he won't get stuck there I think, anyway that point in the script is not even reaced at the moment.
EDIT: yes scratcher I meant &dinkx2 instead of &dinkxy2, I changed it. See I made that mistake in the original script aswell, but unfortunatly that doesn't solve the problem (&dinkxy 2 does not exist)