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August 29th 2010, 05:08 PM
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metatarasal
Bard He/Him Netherlands
I object 
And how did you plan to detect that? If you have the corresponding key script in the DMOD installing a cheat just overwrites that key script...

EDIT: Hey, this gives me an idea... How about making a key script that corresponds to the one used by ultimate cheat and put an external procedure in it that is somehow needed to make the DMOD work?

Something like this:

external("Key-86","cheat");
if (&return != 5)
{
say("You're a cheater!",1);
}


With in the key script:

void cheat(void)
{
return(5);
}


That would tell you if the original key script is overwritten...