The Dink Network

Reply to Re: v1.09?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 11th 2010, 10:54 AM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I haven't really put much thought into it yet, but what you said sounds like a good idea. The camera could be freezed in position I suppose and when Dink touches the trigger it could center the camera on that trigger to simulate screenchange. That sounds like a pain though

It would seem simpler to use a constantly running check with math to figure out Dink's position relative to the camera and shift the screen over 'x' amount of pixels when he's too far away (there's even a camera setting that you can adjust how fast the camera moves). Of course I'm just popping out ideas, I don't know how to do that yet. But to trigger an event or change the music, it would seem as you would need to do as you said. Of course, the music changer could be dragged over just the borders I think.

I managed to get a better idea of the goal manager now so things are coming together. The making of the dreadful status is coming up. I suppose I should start looking into how the topdown RPG worked it's stats and items.