Reply to Re: Harvest Season
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Where did you get that waterfall!?!?!?!??!
I made the waterfall graphics also myself It is actually just tiles added to the TS19 - TS23 (with the fire) so it is animated. I actually made a lot of new graphics and probably will make more before I finished. Maybe I'll upload a bunch of graphics before I finished the DMOD but I prefer to upload them after the DMOD in a total package keeps it organised a bit.
Looking forward to it, I really like the melted igloo effect. Will more of the game be like that, basically the same map but with different sprites and season-related changes?
Yes, I spent a lot of time in making and organising all the tiles and making a script so that if the global &season changes the entire map gets retiled upon entering the screen. And also a lot of sprites have a script so they change to the apropriate season, this way I do not have to use 4 different visions which is handy when I later want to use the visions for something other than seasonrelated changes.
They are actually really good! But I'm only judging from stills; don't let my in-experienced criticisms hold you back.
Well when they start walking it looks a bit strange still but if I got a bored moment I might even fix that.
I made the waterfall graphics also myself It is actually just tiles added to the TS19 - TS23 (with the fire) so it is animated. I actually made a lot of new graphics and probably will make more before I finished. Maybe I'll upload a bunch of graphics before I finished the DMOD but I prefer to upload them after the DMOD in a total package keeps it organised a bit.
Looking forward to it, I really like the melted igloo effect. Will more of the game be like that, basically the same map but with different sprites and season-related changes?
Yes, I spent a lot of time in making and organising all the tiles and making a script so that if the global &season changes the entire map gets retiled upon entering the screen. And also a lot of sprites have a script so they change to the apropriate season, this way I do not have to use 4 different visions which is handy when I later want to use the visions for something other than seasonrelated changes.
They are actually really good! But I'm only judging from stills; don't let my in-experienced criticisms hold you back.
Well when they start walking it looks a bit strange still but if I got a bored moment I might even fix that.