Reply to Re: v1.09?
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I think it is faster to implement the current engine anew, rather than clean-up the current one to a satisfying point (I may be wrong).
Centering the camera on a screen w/ script would be possible, though the camera need to block its view and display it at the last moment, because the script may build the screen's appearance. Or we manage the screen's script differently.
What is more difficult is managing an entire world not limited by screens: should the DMod author manage a sprite that is 10 screens away? For example a bunch of angry bonca that will kill each others long before the player arrives? I didn't gave this much thought.
About languages, using an existing language is probably faster to implement, but providing a DinkC-like language would help us Dinkers. Supporting many languages will be time-consuming to maintain, though.
Centering the camera on a screen w/ script would be possible, though the camera need to block its view and display it at the last moment, because the script may build the screen's appearance. Or we manage the screen's script differently.
What is more difficult is managing an entire world not limited by screens: should the DMod author manage a sprite that is 10 screens away? For example a bunch of angry bonca that will kill each others long before the player arrives? I didn't gave this much thought.
About languages, using an existing language is probably faster to implement, but providing a DinkC-like language would help us Dinkers. Supporting many languages will be time-consuming to maintain, though.