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July 30th 2010, 09:53 AM
dinkdead.gif
I don't think backwards compatibility is so much of a big deal with a frontend like DFArc where you can choose which engine to use, like now with 1.08, Aural+ and FreeDink. Of course the game would need to keep the same style and probably graphics though, otherwise it would just be a different game with the same name.

I agree with Meta about the language though. If DinkC could be kept but updated and fixed somehow that would be a lot better than changing to Lua or something for example.
DinkC is very intuitive and easy to pick up the basics of, plus you don't actually need to know any of the more advanced stuff to make good D-Mods. Many D-Mods don't use anything more advanced than using global variables to keep track of changes... but having more tools would be great for those who can use them.