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July 28th 2010, 07:40 PM
dinkdead.gif
This script works fine if you change move() to move_stop() and move the bracket to the right place, just tested.

Trying the other one now.....
Ok that one works too, just change it to move_stop again. As Scratcher said, that will make it update the hardness when it has reached the new position instead of when it starts moving. The script isn't running because you're not actually pushing the sprite, just the leftover hardness next to it.