Reply to Re: My D-mod questions
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Well, essentially a blue knight is like a bonca. You can use the same type of script to make a knight. There's a couple of things you need to change:
- sp_base_walk()
- sp_base_death()
- sp_base_attack()
Also you can probably remove (or change) the preload(); commands and change things like sp_distance() or the sound it makes once hit, but essentially it's the three I mentioned you'll need to change to the ones for the blue knight. You'll probably need a sp_base_death(¤t_sprite,0); Other than that I don't know the proper values, but you can look them up in (Win)DinkEdit.
- sp_base_walk()
- sp_base_death()
- sp_base_attack()
Also you can probably remove (or change) the preload(); commands and change things like sp_distance() or the sound it makes once hit, but essentially it's the three I mentioned you'll need to change to the ones for the blue knight. You'll probably need a sp_base_death(¤t_sprite,0); Other than that I don't know the proper values, but you can look them up in (Win)DinkEdit.