Reply to Re: My D-mod questions
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Sure, you'll probably need to use move_stop() instead of move. That will make sure your script doesn't continue until the movement has been completed. For example I can move a sprite from (x=200,y=100) to (x=100,y=100) then to (x=100,y=200) and finally to (x=200,y=200). (That would be left, down, right)
EDIT: AAARRGGHHH!! SPARRROWWW!!
move_stop(¤t_sprite,4,100,1); move_stop(¤t_sprite,2,200,1); move_stop(¤t_sprite,6,200,1);
EDIT: AAARRGGHHH!! SPARRROWWW!!