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June 3rd 2010, 06:11 AM
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metatarasal
Bard He/Him Netherlands
I object 
Sure, you'll probably need to use move_stop() instead of move. That will make sure your script doesn't continue until the movement has been completed. For example I can move a sprite from (x=200,y=100) to (x=100,y=100) then to (x=100,y=200) and finally to (x=200,y=200). (That would be left, down, right)

move_stop(&current_sprite,4,100,1);
move_stop(&current_sprite,2,200,1);
move_stop(&current_sprite,6,200,1);


EDIT: AAARRGGHHH!! SPARRROWWW!!