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June 3rd 2010, 06:11 AM
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Use move_stop.

move_stop(&current_sprite, 4, xxx, 1);
move_stop(&current_sprite, 2, yyy, 1);
move_stop(&current_sprite, 6, xxx, 1);
//etc etc


Something_stop basically means the script will not carry on until that line has completed, so move here then move here then move here.

move(&current_sprite, 4, xxx, 1);
move(&current_sprite, 2, yyy, 1);
move(&current_sprite, 6, xxx, 1);
//This would probably only run the last line.


Edit: Heh, posted at the same time.