Reply to Re: Tiles
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You could just use a sprite with nohit enabled and a depth que of -100. That would behave almost like a tile and could be influenced using visions.
EDIT: 'background' sprites would be drawn below these sprites. So any background sprites should be 'normal' sprites with a depth que of, say, -50 and nohit enabled.
EDIT: 'background' sprites would be drawn below these sprites. So any background sprites should be 'normal' sprites with a depth que of, say, -50 and nohit enabled.