Reply to Re: D-Modding tips 'n tricks
If you don't have an account, just leave the password field blank.
I was reading through the DinkC reference a week ago and I stumbled upon a note in sp_defense(). It turns out, text sprites use it for their y coordinate relative to the sprite's that is talking. So, we can do this to alter how far the text is above or below NPC or Dink.
//text is drawn 50 pixels above the sprite as opposed to the default 100 say("Funny Text",1); sp_defense(&return,50);