Reply to Re: New Dev File: Platform Transportation
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So, it turns out I wasn't able to fix the warping of Dink to random turn points or to fix the darned choice menu from popping up either.
I am, however, pretty sure that both are caused when you press a button. This leads me to a hunch that there may be something fishy going on with wait_for_button() since you're potentially leaving the screen while not actually pressing a button. If that's the case, I should be able to fix the warping with a map check, but other scripts would still be affected..
Perhaps I'll scrap wait_for_button() for the forks and active intersection and go with checking sp_dir. I'll post back when I've tried that.
Edit:
As I suspected, this does fix the problem, but no more timed hits.. dang
Edit 2:
Beginning to experiment using talk() for timed hits. Working so far, but further testing is needed.
I am, however, pretty sure that both are caused when you press a button. This leads me to a hunch that there may be something fishy going on with wait_for_button() since you're potentially leaving the screen while not actually pressing a button. If that's the case, I should be able to fix the warping with a map check, but other scripts would still be affected..
Perhaps I'll scrap wait_for_button() for the forks and active intersection and go with checking sp_dir. I'll post back when I've tried that.
Edit:
As I suspected, this does fix the problem, but no more timed hits.. dang
Edit 2:
Beginning to experiment using talk() for timed hits. Working so far, but further testing is needed.