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Reply to Re: Echo effect

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March 21st 2010, 06:58 PM
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"is there any way I can fetch the sound bank number of any sound that is played?"

You mean any sound, like punching stuff or fighting etc? Not sure that that would be possible, especially as some sounds like pillbugs are played at a random speed the echo might sound a bit weird.

The only way I can think of would be for example to have an invisible sprite that covers most of the screen to sense whenever Dink hits something and then repeat the punch sound using sound_set_vol() or something for the faint echo. Would be easy enough to do in a cut-scene but awkward when just roaming around...