Reply to Re: New D-Mod: Dong
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I like this. I'll review it once rabidwolf has done updating it. I would have liked to be able to stop the paddle by tapping the key of the direction i'm moving in though.
>2. Paddles were occasionally being passed thru by the characters as I belted them across the screen...
I don't know how the speed of the ball is being handled, but if it's by increasing sp_mx/my it's possible the ball literally skips right over the paddle. (note: sp_mx means the sprite moves 6 pixels at a time). Perhaps decreasing sp_timing to increase speed if sp_mx is too high will prevent that.
>I can't really do anything about the text (notice it does that on the version as well.) Text is always on top of everything.
text has sprite numbers (say() will return the number). have you tried setting the sp_que?
>2. Paddles were occasionally being passed thru by the characters as I belted them across the screen...
I don't know how the speed of the ball is being handled, but if it's by increasing sp_mx/my it's possible the ball literally skips right over the paddle. (note: sp_mx means the sprite moves 6 pixels at a time). Perhaps decreasing sp_timing to increase speed if sp_mx is too high will prevent that.
>I can't really do anything about the text (notice it does that on the version as well.) Text is always on top of everything.
text has sprite numbers (say() will return the number). have you tried setting the sp_que?