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January 4th 2010, 05:34 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
What I would like to see in an online game is good gameplay. No going from A to Z kind of gameplay but the kind of gameplay that remains fun. Take a simple board game for example, you never really advance but nearly every time you play it it's different. (I can't really find the words to explain this very will but I guess you get the idea.) Most MMORPGs rely on questing and levelling which means that if there's no other gameplay involved it may be fun to do once but not to do twice, the game will eventually finish leaving you as a master of all but without a goal. Luckily in a good game, quests are different from each other and the further you level the more things you get to play with preventing you from repeatedly doing basically the same thing. If you combine this with some other good gameplay you can finish the game but remain to have fun afterwards. Kind of like Diablo actually (I really mean kind of. Chopping down creatures with some fun variation still remains chopping down creatures.) but not like WoW.

WoW just lacks gameplay IMO mostly just because it all comes down to pressing a certain order of buttons. WoW does have fun things but in the end it's just same old boring stuff all over again for me. What I also hated in WoW is that it's nearly impossible to be an actual individual; you managed to get this awesome armour and that cool mount? Well great! Here's another million of other people who have those things. Also in WoW you HAVE to group up for certain things. I prefer to play a game in which help is a benefit and not a necessity. That's why I liked Diablo better.

This is one reason why I wanted to make Magical Mayhem Online. No boring levelling, you can fight whoever you want and it'll be lots of fun. Levelling doesn't have to be boring though as long as it's not mindless grinding.