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January 3rd 2010, 12:12 AM
knights.gif
pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
This thunder spell is based on acid rain in the original game,but the thunder just keeps living when it hit something...

void use( void )
{

&mydir = sp_dir(1, -1);

if (sp_dir(1, -1) == 1)
sp_dir(1, 4);
if (sp_dir(1, -1) == 3)
sp_dir(1, 6);
if (sp_dir(1, -1) == 7)
sp_dir(1, 4);
if (sp_dir(1, -1) == 9)
sp_dir(1, 6);

&basehit = sp_dir(1, -1);
&basehit += 320;

sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
&magic_level = 0;
draw_status();
&mholdx = sp_x(1, -1);
&mholdy = sp_y(1, -1);
//freeze(1);

wait(100);

if (&mydir == 1)
{
&mholdx -= 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_mx(&junk, -6);
sp_my(&junk, +2);

}

if (&mydir == 4)
{
&mholdx -= 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_dir(&junk, 4);
}

if (&mydir == 6)
{
// &mholdy -= 10;
&mholdx += 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_dir(&junk, 6);
}

if (&mydir == 3)
{
&mholdx += 30;

&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_mx(&junk, +6);
sp_my(&junk, +2);

}

if (&mydir == 2)
{
&mholdy += 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_dir(&junk, 2);
}

if (&mydir == 7)
{
&mholdx -= 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_mx(&junk, -6);
sp_my(&junk, -2);

}

if (&mydir == 8)
{
&mholdy -= 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_dir(&junk, 8);
}

if (&mydir == 9)
{
&mholdx += 30;
&junk = create_sprite(&mholdx, &mholdy, 11, 163, 1);
sp_seq(&junk, 165);
sp_mx(&junk, +6);
sp_my(&junk, -2);

}

//create fake shadow effect
playsound(17, 3000,0,&junk,0);

sp_timing(&junk, 0);
sp_speed(&junk, 6);
sp_strength(&junk, 60);
sp_range(&junk, 10);
//this makes it easier to hit stuff
sp_flying(&junk, 1);
sp_script(&junk, "dam-thud");
//when the fireball hits something, it will look to this script, this way
//we can burn trees when appropriate
//will be drawn under everything

unfreeze(1);
}

void disarm(void)
{
&magic_cost = 0;
kill_this_task();
}

void arm(void)
{
Debug("Preloading ice");

int &basehit;
int &mholdx;
int &mholdy;
int &junk;
int &mshadow;
int &mydir;
&magic_cost = 1000;
preload_seq(163);
preload_seq(94);
}

void pickup(void)
{
Debug("Player now owns this item.");
kill_this_task();
}

void drop(void)
{
Debug("Item dropped.");
kill_this_task();
}

and I have some scripts that can explain each spell's property,but I don't know where to put them...