Reply to Re: New Dev File: Armour Demonstration
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By adding the defense when you obtain it and decreasing it when you get rid of it.
You just need to make sure Dink never has 2 of the same kind of armor.
You could also take a couple of the magic slots and make them into charms, accessories, etc.. Having 8 spells is a bit absurd for most cases.
You just need to make sure Dink never has 2 of the same kind of armor.
//part of item's script void pickup(void) { &defense += 40; } void drop(void) { &defense -= 40; }
You could also take a couple of the magic slots and make them into charms, accessories, etc.. Having 8 spells is a bit absurd for most cases.