Reply to Kung-fu fighting!
If you don't have an account, just leave the password field blank.
int &pill = create_sprite(113,300, 9, 854, 1); sp_nodraw(&pill,1); int &flash = create_sprite(113, 300, 7 , 167, 1); sp_seq(&flash,167); wait(25); sp_nodraw(&pill,0); wait(50); sp_script(&pill, "en-shdw2"); wait(200); int &pill = create_sprite(113, 92, 9, 854, 1); sp_nodraw(&pill,1); int &flash = create_sprite(113, 92, 7 , 167, 1); sp_seq(&flash,167); wait(25); sp_nodraw(&pill,0); wait(50); sp_script(&pill, "en-shdw2"); wait(200); // Something here that until the &pills are dead, the script continues. int &wiz = create_sprite(660, 114, 0, 581, 1); say("`9Ok, I've had enough of you!" , &wiz);
2 monsters are summoned. I want the script to halt until Dink have killed the monsters, then continue with int &wiz. Should be an easy task, but guess mah braiiznnnznnnzzz izzz ouuuttt feeer a waaaaalk...
