Reply to Re: End of Sprites
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All scripted sprites? That loop will kill every sprite, scenery, houses etc. If you want just enemies to go then you can kill every sprite with brain 9 (or 10).
Or instead of killing them you could just make them unable to hurt Dink, turn touch damage and attacking off maybe.
int &kill; loop: & kill = get_next_sprite_with_this_brain(9, 0, &kill); if (&kill) { sp_active(&kill, 0); &kill += 1; goto loop; }
Or instead of killing them you could just make them unable to hurt Dink, turn touch damage and attacking off maybe.