Reply to Re: Dead Dink - spike tiles
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I don't think invisible sprites can do much else besides blocking (via hardness) and warping. Could be why touch damage (I assume that's what your using) doesn't work. Try this script.
void main () { int &damage; sp_nodraw(¤t_sprite,1); sp_nohit(¤t_sprite,1); sp_touch_damage(¤t_sprite,-1); } void touch () { sp_touch_damage(¤t_sprite,0); //damage him for everything he's got &damage = &life; &damage += &defense; hurt(1,&damage); //just incase he survives &life = 0; }