Reply to Freeze, please!
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I've made a secret teleport on my DMOD that'll lead to a timed level (square 219). I got 5 cool screens with stuff on that goes along with a background tune, and I want Dink to appear in a flash after the screens and the tune. (the flash isn't in the script atm)
Dink will be able to walk around, talk etc. invisible at the start of the screen sequence, during the whole thing and appearing afterwards, he won't freeze due to the script attach thingy I guess, but I want him to freeze at the start and unfreeze at the bottom of the script, when the timed level starts. Any way to get this to work properly? I hope you get what I mean.
void main ( void ) { sp_brain(¤t_sprite, 6); sp_pframe(¤t_sprite, 1); sp_seq(¤t_sprite, 170); sp_timing(¤t_sprite, 33); wait(1000); sp_touch_damage(¤t_sprite, -1); } void touch ( void ) { sp_touch_damage(¤t_sprite, 0); freeze(1); script_attach(1000); wait(500); sp_brain(1, 0); playsound(51, 32050, 0, 0, 0); fade_down(); &player_map = 156 sp_dir(1, 4); sp_x(1, 444); sp_y(1, 283); sp_nodraw(1,1); load_screen(); draw_screen(); fade_up(); wait(1000); &player_map = 188 load_screen(); draw_screen(); wait(1000); &player_map = 220 load_screen(); draw_screen(); wait(1000); &player_map = 252 load_screen(); draw_screen(); wait(750); Playsound(52,42050,0,0,0); &player_map = 219 load_screen(); draw_screen(); wait(750); sp_brain(1, 1); Playsound(53,42050,0,0,0); sp_nodraw(1,0); unfreeze(1); kill_this_task(); }
Dink will be able to walk around, talk etc. invisible at the start of the screen sequence, during the whole thing and appearing afterwards, he won't freeze due to the script attach thingy I guess, but I want him to freeze at the start and unfreeze at the bottom of the script, when the timed level starts. Any way to get this to work properly? I hope you get what I mean.
