The Dink Network

Reply to Re: 3D JPEGs.

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
November 30th 2009, 03:32 PM
spike.gif
TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
My views of images is different:

First off it all depends entirely on how much compression you put into the JPEG images. And JPGS can be animated, (but only after you take each frame of the JPEG and convert them to AVI, GIF, or any other animation file.)

Second, PNG is by far the best you will get for high quality images at a smaller file size, and PNG my friend is not just for small images but big images too.

I did a test between file sizes and best quality and believe-it-or-not PNG was smaller in file size at a high resolution than a JPEG with low compression or nearly no compression.

Try making an HD PNG and a HD JPG and you will notice PNG can be high quality wile the file size smaller than a JPG with the same quality and nearly uncompressed.

Third, BMP images are great, but expensive on disk space as always.

Fourth, my favorite File type for the compression and quality balanced is PNG and TGA files.

And lastly I am sure Scorn ment to have 3D rendered graphics as a JPG, but why not do that and convert them to BMP with a graphics program, since Dink only uses BMP? Use each BMP and program by making a script that can animate those BMPS?