Reply to Re: How to use another sprite instead of Dink?
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Assuming you have already got the appropriate dink.ini lines already set up, then change the following code in START-1.C:
Replace x with the sequence number for walking psrites (Round the number down to ten, e.g. 74 becomes 70, as does 78) Replace y with the attacking sequence, also rounding the number down.
//Change dink from a mouse pointer into a human being.sp_base_walk(1, x); sp_base_attack(1, y); set_mode(2); //turn game on reset_timer(); sp_dir(1, 8); sp_brain(1, 1); sp_que(1, 0); sp_noclip(1, 0);
Replace x with the sequence number for walking psrites (Round the number down to ten, e.g. 74 becomes 70, as does 78) Replace y with the attacking sequence, also rounding the number down.