How to use another sprite instead of Dink?
Let's say . . . I want to use a blue trader for example. Well, how?
I cant get it right, dammit!
I cant get it right, dammit!
Assuming you have already got the appropriate dink.ini lines already set up, then change the following code in START-1.C:
Replace x with the sequence number for walking psrites (Round the number down to ten, e.g. 74 becomes 70, as does 78) Replace y with the attacking sequence, also rounding the number down.
//Change dink from a mouse pointer into a human being.sp_base_walk(1, x); sp_base_attack(1, y); set_mode(2); //turn game on reset_timer(); sp_dir(1, 8); sp_brain(1, 1); sp_que(1, 0); sp_noclip(1, 0);
Replace x with the sequence number for walking psrites (Round the number down to ten, e.g. 74 becomes 70, as does 78) Replace y with the attacking sequence, also rounding the number down.
Click me! Click Me NOW!!
You lot ever heard of Poser?? Its awesome for making people / characters - you can move every part of the body (including fingers) and turn (to do screen dumps for the bmp's) etc - so if someone wanted an alternative character t'would be one way of making one. Easier to dress / change etc
Tho the women in that link are seriously deformed LOL
You lot ever heard of Poser?? Its awesome for making people / characters - you can move every part of the body (including fingers) and turn (to do screen dumps for the bmp's) etc - so if someone wanted an alternative character t'would be one way of making one. Easier to dress / change etc
Tho the women in that link are seriously deformed LOL
There's a free(ish) one called DAZ3D... Then there's always illegal downloads. And NO-ONE endorses illegal downloads.
Find your own torrent and crack sites! I ain't telling you where to find anything!
Ohhhhh Schnap - that prog looks really nice .....
No-one endorses .D and .ff Decompilers, either.

Actually, Ex-Death, a while ago there were people advertising decompilers. I even got a copy of .D and .FF decompilers, though they are probably long gone by now.
@Fireball5:
They aren't, but they also wouldn't be considered exactly... Uploadable to the DN.
They aren't, but they also wouldn't be considered exactly... Uploadable to the DN.