Reply to Re: Web Dink
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The development of HTML5 and the canvas tag do enable an online version of Dink (single player, so playing a D-Mod in the browser). I've played with these things a bit but it's currently infeasible to implement Dink in this manner. As HTML5 and canvas are new technologies, the current implementations in browsers aren't very fast. It's possible to render a map with Dink walking on it but it's still very slow. I've heard that in Google Chrome things run fast enough (not checked myself) but in other browsers, that's not the case.
It would also cost quite some bandwidth to let everyone download all the graphics, scripts and sounds of the game online.
In the long term though, it would be cool. I've also seen JavaScript frameworks in development for game platforms on the web. These don't need to be used of course but others have thought about this as well. So, it can be done but it would require a lot of work.
It would also cost quite some bandwidth to let everyone download all the graphics, scripts and sounds of the game online.
In the long term though, it would be cool. I've also seen JavaScript frameworks in development for game platforms on the web. These don't need to be used of course but others have thought about this as well. So, it can be done but it would require a lot of work.