Reply to Re: Another problem
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thanks that is one problem solved.
and yes, i mean bischop nelson, but the script is in .d format.
I downloaded ROTD2 and someone changes into a bonca to. but I can't figure out how it works.
You're right that WDE is easy to use. I think that I'm pretty far.
but now I want to make this al right, so I can upload a demo. So that I now what's wrong and right.
Everything is ready except for a couple of scripts.
I hate to read tutorials, and because I live in the Netherlands, I don't now every word. So I hope that you all can help me a bit.
now, another problem.
I have a house with a door that needs a key. when dink has no key, he is set to &check=0.
when he has a key, he is set to &check=1
that the door is locked can I make.
but how to unlock it?
can anyone make the script complete?
with some information how it a bit works. if it is possible.
void main (void)
{
void talk (void)
{
void touch( void )
}
if (&check == 0)
{
sp_nodraw(&current_sprite, 1);
if (&d2 < 9)
sp_touch_damage(&current_sprite, -1);
}
move_stop(1, 2, 383, 1);
say_stop("Its locked", 1);
}
}
if (&check == 1)
{
}
}
unfreeze(1);
}
}
how can you upload a d-mod or something?
so, a lot of questions, especially because I'm just someone with no experience.....
and yes, i mean bischop nelson, but the script is in .d format.
I downloaded ROTD2 and someone changes into a bonca to. but I can't figure out how it works.
You're right that WDE is easy to use. I think that I'm pretty far.
but now I want to make this al right, so I can upload a demo. So that I now what's wrong and right.
Everything is ready except for a couple of scripts.
I hate to read tutorials, and because I live in the Netherlands, I don't now every word. So I hope that you all can help me a bit.
now, another problem.
I have a house with a door that needs a key. when dink has no key, he is set to &check=0.
when he has a key, he is set to &check=1
that the door is locked can I make.
but how to unlock it?
can anyone make the script complete?
with some information how it a bit works. if it is possible.
void main (void)
{
void talk (void)
{
void touch( void )
}
if (&check == 0)
{
sp_nodraw(&current_sprite, 1);
if (&d2 < 9)
sp_touch_damage(&current_sprite, -1);
}
move_stop(1, 2, 383, 1);
say_stop("Its locked", 1);
}
}
if (&check == 1)
{
}
}
unfreeze(1);
}
}
how can you upload a d-mod or something?
so, a lot of questions, especially because I'm just someone with no experience.....