The Dink Network

Reply to Re: The Scourger 2.0 development thread

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 5th 2009, 10:25 AM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
Update 3:

It's been a while since the last update. The reason is that I haven't worked very hard on it. But not all news is bad, I actually finished the second part of the desert (well almost). So what are my conclusions?

- Many tasks in the first and second part are quite similar. More similar than I had intended.
- This similarity is not too bad, it just strengthens the entire concept of that world.
- The story is mostly sound, I couldn't find much that needed work.
- The few things that I have changed cost quite a bit of time to get right.
- The timed challenge continues to give me headaches. I might be able to use some 'speedtesters' to see if I got the timing right this time.

So next up is the iceworld. Before I started on the second part of the desert I was worried about this part. I don't think it is particularly good, and the current story has some continuity problems. (mostly the fault of this face lift) I have been experimenting a little bit with it, but I can't figure out a good alternative. So I think I will leave it unmodified, but if anyone has a good alternative I'd be willing to make some changes.

After I finish a few last things in the desert I'm of the the catacombs in the iceworld. I don't think that will need any face lift at all. I'll just need to play through it and confirm that. Expect update 4 rather quickly.