Reply to Re: Monster spawning
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The method Flood mentioned is probably the most easy to use. The obvious disadvantage is that it costs you a global. Though this shouldn't worry you too much for a small DMOD.
There might also be other ways, but that depends on how you spawn the monsters exactly. You could work with editor frames or editor sequences if the script used to spawn the monsters is attached to a sprite that is placed in the editor.
There might also be other ways, but that depends on how you spawn the monsters exactly. You could work with editor frames or editor sequences if the script used to spawn the monsters is attached to a sprite that is placed in the editor.