Reply to Re: FreeDink on EeePC
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Eventually I found you can avoid the ugly stretching with:
xrandr --output LVDS --set PANEL_FITTING full_aspect
I think it doesn't make much sense to implement virtual resolutions in each and every game you write, plus this messes the colors palette handling -- this is better done by the system or maybe by the game library.
xrandr --output LVDS --set PANEL_FITTING full_aspect
I think it doesn't make much sense to implement virtual resolutions in each and every game you write, plus this messes the colors palette handling -- this is better done by the system or maybe by the game library.