Reply to Re: Attacking sprites
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I tried sp_base_attack(&current_sprite,840);
no luck.( Also duplicated some .ini lines and tried the new seq # for base attack...nope.)
but redinks' idea worked perfect.
I'm not worried about dink being vulnerable, the spike looks like something to stay out of the way of. I'll just use sp_target to control what is getting hit. I now have the spawn spike spell! Thanks everyone. (esp. redink.)
no luck.( Also duplicated some .ini lines and tried the new seq # for base attack...nope.)
but redinks' idea worked perfect.
I'm not worried about dink being vulnerable, the spike looks like something to stay out of the way of. I'll just use sp_target to control what is getting hit. I now have the spawn spike spell! Thanks everyone. (esp. redink.)
