Thats the strangest bug ever, in battlesys3.1
Well, redink1, you should wait with uploading it, because ive found a enormous bug
Every enemy attacks dink, but the
knight, milder-boss, gobling axe doesnt attack
but the script is OK, is it because the script is 16KB?
With gobling axe he walks attacks walks back and stops...
Luckily ive build-in a anti-crash system, it just continues instead of freezing.

Every enemy attacks dink, but the
knight, milder-boss, gobling axe doesnt attack
but the script is OK, is it because the script is 16KB?
With gobling axe he walks attacks walks back and stops...
Luckily ive build-in a anti-crash system, it just continues instead of freezing.
: Well, redink1, you should wait with uploading it, because ive found a enormous bug
: Every enemy attacks dink, but the
: knight, milder-boss, gobling axe doesnt attack
: but the script is OK, is it because the script is 16KB?
: With gobling axe he walks attacks walks back and stops...
: Luckily ive build-in a anti-crash system, it just continues instead of freezing.
the scripts can be 16k and still work, i think it was *anything above 45k will not work*

: Every enemy attacks dink, but the
: knight, milder-boss, gobling axe doesnt attack
: but the script is OK, is it because the script is 16KB?
: With gobling axe he walks attacks walks back and stops...
: Luckily ive build-in a anti-crash system, it just continues instead of freezing.
the scripts can be 16k and still work, i think it was *anything above 45k will not work*
: : Well, redink1, you should wait with uploading it, because ive found a enormous bug
: : Every enemy attacks dink, but the
: : knight, milder-boss, gobling axe doesnt attack
: : but the script is OK, is it because the script is 16KB?
: : With gobling axe he walks attacks walks back and stops...
: : Luckily ive build-in a anti-crash system, it just continues instead of freezing.
: the scripts can be 16k and still work, i think it was *anything above 45k will not work*
isn't it 64 k? As in 65535 letters?

: : Every enemy attacks dink, but the
: : knight, milder-boss, gobling axe doesnt attack
: : but the script is OK, is it because the script is 16KB?
: : With gobling axe he walks attacks walks back and stops...
: : Luckily ive build-in a anti-crash system, it just continues instead of freezing.
: the scripts can be 16k and still work, i think it was *anything above 45k will not work*
isn't it 64 k? As in 65535 letters?

: : : Well, redink1, you should wait with uploading it, because ive found a enormous bug
: : : Every enemy attacks dink, but the
: : : knight, milder-boss, gobling axe doesnt attack
: : : but the script is OK, is it because the script is 16KB?
: : : With gobling axe he walks attacks walks back and stops...
: : : Luckily ive build-in a anti-crash system, it just continues instead of freezing.
: : the scripts can be 16k and still work, i think it was *anything above 45k will not work*
: isn't it 64 k? As in 65535 letters?
No, I once made a huge script that was 52 Kb or something and it wouldn't run. I think the limit's 32 kb. 16 shouldn't be a problem, I have multiple .c files over 16 kb in Legend's Tale.

: : : Every enemy attacks dink, but the
: : : knight, milder-boss, gobling axe doesnt attack
: : : but the script is OK, is it because the script is 16KB?
: : : With gobling axe he walks attacks walks back and stops...
: : : Luckily ive build-in a anti-crash system, it just continues instead of freezing.
: : the scripts can be 16k and still work, i think it was *anything above 45k will not work*
: isn't it 64 k? As in 65535 letters?

No, I once made a huge script that was 52 Kb or something and it wouldn't run. I think the limit's 32 kb. 16 shouldn't be a problem, I have multiple .c files over 16 kb in Legend's Tale.
32k (technicaly 32768 bytes) would be most likely.. as that is the max size of an signed integer in C.
No, I once made a huge script that was 52 Kb or something and it wouldn't run. I think the limit's 32 kb. 16 shouldn't be a problem, I have multiple .c files over 16 kb in Legend's Tale.
Hmm, I now have a script (47 kB) and it works fine (see my blog). I still need to add some code and it'll probably more than 52 kB. It even uses lots of variables...
Hmm, I now have a script (47 kB) and it works fine (see my blog). I still need to add some code and it'll probably more than 52 kB. It even uses lots of variables...