The Dink Network

General Sign Convention

October 23rd 2008, 12:42 AM
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YeOldeToast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Hello Everyone.
When writing sign scripts, if Dink talks to a sign, should he say what is on the sign, or should the sign say what is written on it? Or is there some unwritten rule regarding what the sign is about?
October 23rd 2008, 06:45 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
The sign should say what is written on it in white text. It shouldn't freeze Dink unless Dink comments on what the sign says. I think that's how it was in the main game.

Of course it is optional. You can basically do it whatever way you want to, just be consistent in the way you do it.
October 23rd 2008, 08:49 AM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
Here's a quick explanation how to do it:
void talk(void)
{
say_stop("`%Dink's House", &current_sprite);
}
Attach this script into the sign...Where "Dink's House" you can write something else...

but if you want to make Dink to say then:

void talk(void)
{
say_stop("`%Dink's House", 1);
}
October 23rd 2008, 04:37 PM
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Marpro
Peasant He/Him bloop
 
Yea, as said, the sign should say it. With white text also.
October 25th 2008, 08:43 AM
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YeOldeToast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Thanks all for your help.