General Sign Convention
Hello Everyone.
When writing sign scripts, if Dink talks to a sign, should he say what is on the sign, or should the sign say what is written on it? Or is there some unwritten rule regarding what the sign is about?
When writing sign scripts, if Dink talks to a sign, should he say what is on the sign, or should the sign say what is written on it? Or is there some unwritten rule regarding what the sign is about?
The sign should say what is written on it in white text. It shouldn't freeze Dink unless Dink comments on what the sign says. I think that's how it was in the main game.
Of course it is optional. You can basically do it whatever way you want to, just be consistent in the way you do it.
Of course it is optional. You can basically do it whatever way you want to, just be consistent in the way you do it.
Here's a quick explanation how to do it:
void talk(void)
{
say_stop("`%Dink's House", ¤t_sprite);
}
Attach this script into the sign...Where "Dink's House" you can write something else...
but if you want to make Dink to say then:
void talk(void)
{
say_stop("`%Dink's House", 1);
}
void talk(void)
{
say_stop("`%Dink's House", ¤t_sprite);
}
Attach this script into the sign...Where "Dink's House" you can write something else...
but if you want to make Dink to say then:
void talk(void)
{
say_stop("`%Dink's House", 1);
}
Yea, as said, the sign should say it. With white text also.