I want to know how to make a DMOD.
I would really like to know how to make a DMOD. I am twelve, almost thirteen, and I want to understand the proper use of scripting, edtiting, and all of that, so I can make a fairly good DMOD that people would WANT to play. Any help is appreciated. Thank You.
Before one of the more intelligent (script-wise) Dinkers come online and start posting information or telling you to look at the Developers section like everyone else who comes here asking the same thing, Consider taking a look at easier scripts than DinkC like ruby script or something.
Now, since you're new here, check these links.
Basic Scripting Tutorial - Self explanatory
Windinkedit - You'll need this for map-making I suppose
Now there's a lot of helpful files out there and I can't be bothered searching, so this is where other Dinkers come in with their posts if they feel like it.

Now, since you're new here, check these links.
Basic Scripting Tutorial - Self explanatory
Windinkedit - You'll need this for map-making I suppose
Now there's a lot of helpful files out there and I can't be bothered searching, so this is where other Dinkers come in with their posts if they feel like it.
I already have Windinkedit downloaded, and the first link you sent me isn't found.
Take a look at this thread, most of the absolute basics are covered there. Personally I would start by editing someone else's DMOD. Just mess around with the scripts and see what happens. Then start your own DMODs by copying and editing scripts from other DMODs. That should help you create your first little DMOD. (Probably unsuitable for download but good nostalgia...)
And I disagree that you shouldn't start with DinkC, it's a simple scripting language for starters.
And I disagree that you shouldn't start with DinkC, it's a simple scripting language for starters.
For help check existing topics first. Like the one right at the top of the forum saying "how to make DMODs".

And I disagree that you shouldn't start with DinkC, it's a simple scripting language for starters.
Quick note on that; I took a look at it and it does seem simple, but I have seen simpler scripts. Blitz Basic scripting and Ruby scripting are pretty easy to understand. [/sidenote]
Quick note on that; I took a look at it and it does seem simple, but I have seen simpler scripts. Blitz Basic scripting and Ruby scripting are pretty easy to understand. [/sidenote]
Ruby is not simpler than DinkC - it's easy to conclude that because Ruby supports far more language constructs than DinkC. All you need to know in DinkC is functions, goto, labels and if-statements; that's pretty much it. In Ruby, one can program in various paradigms using various language constructs.
I'm not saying Ruby is a difficult language; one of its design goals was to be geared towards the programmer. But if you want to understand both Ruby and DinkC with no background knowledge on these matters, it'll take longer to learn (may I say grok?
) Ruby because there's more to it than DinkC.
I'm not saying Ruby is a difficult language; one of its design goals was to be geared towards the programmer. But if you want to understand both Ruby and DinkC with no background knowledge on these matters, it'll take longer to learn (may I say grok?

I meant more towards the results with constructed software using Ruby. The easiest game-making programs I have found a use for were RPG Maker XP (uses ruby) and Blitz (which I haven't used in a couple of years).
When I think back now though, DinkC looks similar to the Blitz coding, but I'd have to check.
When I think back now though, DinkC looks similar to the Blitz coding, but I'd have to check.
Isn't Blitz BASIC? If so, the syntax won't really be alike that much - DinkC IS closer to C in that aspect, and even then it's severely limited.
True but some of the DinkC scripts seem to run with the blitz software. Mainly the less important ones.