The Dink Network

LIDC

August 15th 2007, 09:35 PM
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pillbug
Peasant He/Him United States
Love! True love! 
I've decided to make a thread about my Dmod now that I've learned a bit more. Oh, and don't expect it any time soon, I'm still learning.
I'm going to call it Life In Dragon City.
Before Dink lived in Stonebrook he lived in a town called Dragon City, and the sacred town statue has been stolen. Dink must find it to make his town popular again.
Misc. Stuff: There is a slime rebellion I have made where you can join the slimes in trying to defeat the bad slimes. There is a king that is trapped in a dungeon and he cant get out cause he's to fat. There are a couple of strange areas I just threw in, not sure if I'll keep them.

More Storyline: DInk has travel to the park of Dragon City where all of the monsters have escaped and are rampaging. Spoiler: The ones that are behind this are the monster lords, the kings of each race of monster. Oh, and to make this work, I need the script for the spike monsters.
Any suggestions? This is my first Dmod so the story isn't to good, but it will get better when I do.
August 16th 2007, 12:27 AM
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I think it will make a find dmod.
I am currently working on the Arbiter of Darkness.

To answer you question with the script to the rolling spike
the script is en-wheel.c.

Here is the code for it
if you can't find it.
--------------------------
//rolling wheel brain

void main( void )
{
//screenlock(1);
sp_brain(&current_sprite, 9);
sp_speed(&current_sprite, 2);
sp_nohit(&current_sprite, 0);
sp_exp(&current_sprite, 50);
sp_base_walk(&current_sprite, 840);
sp_base_death(&current_sprite, 830);
sp_base_attack(&current_sprite, -1);
sp_touch_damage(&current_sprite, 10);
sp_hitpoints(&current_sprite, 40);
//sp_defense(&current_sprite, 5);
preload_seq(831);
preload_seq(833);
preload_seq(841);
preload_seq(843);

if (random(2,1) == 1)
{
sp_target(&current_sprite, 1);
}
}

void hit( void )
{
sp_target(&current_sprite, &enemy_sprite);
playsound(50, 11025, 0, &current_sprite, 0);
//lock on to the guy who just hit us
//playsound
}

void die( void )
{

int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
editor_type(&hold, 6);

&save_x = sp_x(&current_sprite, -1);
&save_y = sp_y(&current_sprite, -1);

external("emake","medium");

}

Keep up the good work.
August 17th 2007, 06:07 PM
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pillbug
Peasant He/Him United States
Love! True love! 
Thanks for the script, but I need a few more. I need the scripts for:

Red Heart(big)
Gold Heart
Defense Potion
Magic Potion
Attack Potion
Mega potion

I had the megapotion script, but it didn't add just one, it added like, 50 to attack, 10 to magic, etc.
Btw, if you can tell me where I can find this stuff, that would be appreciated as well.
August 17th 2007, 07:01 PM
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Don't except everything handed to you on a silver platter. Experiment and find things out yourself, reading some tutorials wouldn't hurt either. The scripts you're looking for can be found in source.zip in the develop folder.
August 17th 2007, 09:18 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
If you have WDE+ 1.2 then it should autoscript, which attaches scripts to certain sprites for you. I think it does it for all those you need.
August 18th 2007, 05:40 AM
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kk
Ghost They/Them
 
i need help with d-mod! check message! i've read tutorials!
August 18th 2007, 10:42 AM
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pillbug
Peasant He/Him United States
Love! True love! 
Hey, thanks for the help guys. I had heard all this stuff about sources, but I still couldn't find one, but I finally did. I also got graphics pack to work now, I think I did something wrong in the ini. file. I did a bunch of SimonK's graphics packs,
but the dragon and fire demon crash the game for some reason, but I didn't plan to use them anyway, so, I'm back on track now!
August 27th 2007, 08:04 PM
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pillbug
Peasant He/Him United States
Love! True love! 
Hey, I added the Start.C and the START and the MAIN and all that, and when I go one screen over in any direction from the start screen, I go to a place FAR off from the start screen.
Any ideas what I did wrong? Btw, when I get that done, I'm going to polish it up a bit and then I should be almost finished.
August 27th 2007, 09:16 PM
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drath
Peasant He/Him United States
Humans are crunchy and filled with Katchup. 
ummm hear is a helpfull hint i use the story folder from the original dink game it has almost all the scripts for everything used in the original game.
August 28th 2007, 08:08 AM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
drath... it's develop/source folder.In original dink game in story there are in d formats that you can't edit them.In develop folders are the same scripts but in .c format that you can edit .
August 28th 2007, 07:04 PM
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pillbug
Peasant He/Him United States
Love! True love! 
YES!! At long last, all I have to do now is perfect my if(&story = = stuff and I'll be done!