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August 16th 2007, 12:27 AM
wizardb.gif
I think it will make a find dmod.
I am currently working on the Arbiter of Darkness.

To answer you question with the script to the rolling spike
the script is en-wheel.c.

Here is the code for it
if you can't find it.
--------------------------
//rolling wheel brain

void main( void )
{
//screenlock(1);
sp_brain(&current_sprite, 9);
sp_speed(&current_sprite, 2);
sp_nohit(&current_sprite, 0);
sp_exp(&current_sprite, 50);
sp_base_walk(&current_sprite, 840);
sp_base_death(&current_sprite, 830);
sp_base_attack(&current_sprite, -1);
sp_touch_damage(&current_sprite, 10);
sp_hitpoints(&current_sprite, 40);
//sp_defense(&current_sprite, 5);
preload_seq(831);
preload_seq(833);
preload_seq(841);
preload_seq(843);

if (random(2,1) == 1)
{
sp_target(&current_sprite, 1);
}
}

void hit( void )
{
sp_target(&current_sprite, &enemy_sprite);
playsound(50, 11025, 0, &current_sprite, 0);
//lock on to the guy who just hit us
//playsound
}

void die( void )
{

int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
editor_type(&hold, 6);

&save_x = sp_x(&current_sprite, -1);
&save_y = sp_y(&current_sprite, -1);

external("emake","medium");

}

Keep up the good work.