Reply to Re: LIDC
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I think it will make a find dmod.
I am currently working on the Arbiter of Darkness.
To answer you question with the script to the rolling spike
the script is en-wheel.c.
Here is the code for it
if you can't find it.
--------------------------
//rolling wheel brain
void main( void )
{
//screenlock(1);
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 2);
sp_nohit(¤t_sprite, 0);
sp_exp(¤t_sprite, 50);
sp_base_walk(¤t_sprite, 840);
sp_base_death(¤t_sprite, 830);
sp_base_attack(¤t_sprite, -1);
sp_touch_damage(¤t_sprite, 10);
sp_hitpoints(¤t_sprite, 40);
//sp_defense(¤t_sprite, 5);
preload_seq(831);
preload_seq(833);
preload_seq(841);
preload_seq(843);
if (random(2,1) == 1)
{
sp_target(¤t_sprite, 1);
}
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(50, 11025, 0, ¤t_sprite, 0);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
}
Keep up the good work.
I am currently working on the Arbiter of Darkness.
To answer you question with the script to the rolling spike
the script is en-wheel.c.
Here is the code for it
if you can't find it.
--------------------------
//rolling wheel brain
void main( void )
{
//screenlock(1);
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 2);
sp_nohit(¤t_sprite, 0);
sp_exp(¤t_sprite, 50);
sp_base_walk(¤t_sprite, 840);
sp_base_death(¤t_sprite, 830);
sp_base_attack(¤t_sprite, -1);
sp_touch_damage(¤t_sprite, 10);
sp_hitpoints(¤t_sprite, 40);
//sp_defense(¤t_sprite, 5);
preload_seq(831);
preload_seq(833);
preload_seq(841);
preload_seq(843);
if (random(2,1) == 1)
{
sp_target(¤t_sprite, 1);
}
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(50, 11025, 0, ¤t_sprite, 0);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
}
Keep up the good work.