The Dink Network

Translations ?

March 13th 2007, 10:14 PM
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saulob
Peasant They/Them
 
Ok, trying to make an Portuguese/Brasilian translation.

Does anyone know any tool that can help translating all the game text ?

Today i'm in a group called ScummBR, we translate adventure games....

thanks.
March 14th 2007, 02:24 AM
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Znex
Peasant He/Him Australia
Oh hey. 
You could try using Google's translating tool to get into TDN and identify all the members' words and use them in the game text, comparing it. Just a suggestion.
PS: Or, you could try getting an actual Portuguese who speaks English as well and use him/her for translating the text .
March 14th 2007, 06:52 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Simple Dink Spell will extract all of the text from a D-Mod or the original game into a separate text file, so you don't have to worry about opening a bazillion scripts.
March 14th 2007, 12:15 PM
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saulob
Peasant They/Them
 
redink1, that's exactly what I was looking for...
gonna try this tool.

I was looking for a tool that could helpme editing the text from the game, export and import again.

thanks.
March 14th 2007, 04:02 PM
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saulob
Peasant They/Them
 
redink1,
got this tool, but it opens one .c file.. there's no .c file on Dink Smallwood... so, no luck. Am I doing something wrong ?

Znex,
I'm Brazilian, I can do the translation without problems, the thing is, I need a tool to do it... to extract the text from the game

I found this tool:
http://www.dinkcity.freesurf.fr/

but it's incomplete, not working

thanks.
March 14th 2007, 04:59 PM
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The scripts of Dink smallwood are in .c in the develop\source.zip file. Replace the .d files with those and you should be good to go.
March 15th 2007, 03:50 AM
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Znex
Peasant He/Him Australia
Oh hey. 
There's a source zip. folder you get with Dink Smallwood 1.06. Just go to the develop folder in the Dink Smallwood folder and extract the source folder. Then, use the Dinkspell on all the scripts. That should work.
PS: BTW, open the Dinkspell file that appears in the source file in Microsoft Word. Then use spell check.
March 16th 2007, 09:16 PM
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saulob
Peasant They/Them
 
Okok,
thank you guys. Got the 'DinkSpell.txt' file.

Edited some line... but how can I import back on the game ?

I clicked 'Import' on the program, it's imported again to the original .c file... but how can I uset this file on the game ?

Thanks
March 16th 2007, 09:29 PM
spike.gif
First of all, the scripts need to be in the dink\story\ folder.

Second, if I recall correctly the game will use .d files if both .c and .d exist in the story folder. So get rid of the .d files and the game will use .c files.