Translations ?
Ok, trying to make an Portuguese/Brasilian translation.
Does anyone know any tool that can help translating all the game text ?
Today i'm in a group called ScummBR, we translate adventure games....
thanks.
Does anyone know any tool that can help translating all the game text ?

Today i'm in a group called ScummBR, we translate adventure games....
thanks.
You could try using Google's translating tool to get into TDN and identify all the members' words and use them in the game text, comparing it. Just a suggestion.
PS: Or, you could try getting an actual Portuguese who speaks English as well and use him/her for translating the text
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PS: Or, you could try getting an actual Portuguese who speaks English as well and use him/her for translating the text

Simple Dink Spell will extract all of the text from a D-Mod or the original game into a separate text file, so you don't have to worry about opening a bazillion scripts.
redink1, that's exactly what I was looking for...
gonna try this tool.
I was looking for a tool that could helpme editing the text from the game, export and import again.
thanks.
gonna try this tool.
I was looking for a tool that could helpme editing the text from the game, export and import again.
thanks.
redink1,
got this tool, but it opens one .c file.. there's no .c file on Dink Smallwood...
so, no luck. Am I doing something wrong ?
Znex,
I'm Brazilian, I can do the translation without problems, the thing is, I need a tool to do it... to extract the text from the game
I found this tool:
http://www.dinkcity.freesurf.fr/
but it's incomplete, not working
thanks.
got this tool, but it opens one .c file.. there's no .c file on Dink Smallwood...

Znex,
I'm Brazilian, I can do the translation without problems, the thing is, I need a tool to do it... to extract the text from the game

I found this tool:
http://www.dinkcity.freesurf.fr/
but it's incomplete, not working

thanks.
The scripts of Dink smallwood are in .c in the develop\source.zip file. Replace the .d files with those and you should be good to go.
There's a source zip. folder you get with Dink Smallwood 1.06. Just go to the develop folder in the Dink Smallwood folder and extract the source folder.
Then, use the Dinkspell on all the scripts. That should work.
PS: BTW, open the Dinkspell file that appears in the source file in Microsoft Word. Then use spell check.

PS: BTW, open the Dinkspell file that appears in the source file in Microsoft Word. Then use spell check.
Okok,
thank you guys. Got the 'DinkSpell.txt' file.
Edited some line... but how can I import back on the game ?
I clicked 'Import' on the program, it's imported again to the original .c file... but how can I uset this file on the game ?
Thanks
thank you guys. Got the 'DinkSpell.txt' file.
Edited some line... but how can I import back on the game ?
I clicked 'Import' on the program, it's imported again to the original .c file... but how can I uset this file on the game ?
Thanks
