The Dink Network

Noticed hardness "error" in Story 2

Stone of Balance

May 11th 2006, 07:20 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
In the giant maze, I noticed that if I'm at the top of a locked screen, that I could walk into the mud, which allowed me to "cheat" and get past anything in my way and the rock without putting in any red thingies. I was also able to that on the boss of story 2 and it was a bit easier. I don't think it's intentional, but it made it easier. Does anyone else have this "problem?"
May 12th 2006, 01:39 AM
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It's a common problem in earlier versions of Dink, but was fixed in v1.08
May 12th 2006, 04:55 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Aww, that means I'd have to play it in 1.06 to win...
May 15th 2006, 10:29 PM
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SimonK
Peasant He/Him Australia
 
Hmmm, you shouldn't have the screenlock bug in version 1.08 of the Dink Engine, only ver 1.06
May 20th 2006, 02:17 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
But the screenlock bug in 1.06 helped me beat the story though...I always died if I tried to go through without cheating...
February 23rd 2007, 11:45 PM
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parker jones
Ghost They/Them
 
hit f key its cool and helps alot!!
February 24th 2007, 04:59 AM
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merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
though harder i could do the screenedge bug in v 1.08 to(patience was the key but it worked ).