Noticed hardness "error" in Story 2
Stone of Balance
In the giant maze, I noticed that if I'm at the top of a locked screen, that I could walk into the mud, which allowed me to "cheat" and get past anything in my way and the rock without putting in any red thingies. I was also able to that on the boss of story 2 and it was a bit easier. I don't think it's intentional, but it made it easier. Does anyone else have this "problem?"
It's a common problem in earlier versions of Dink, but was fixed in v1.08
Aww, that means I'd have to play it in 1.06 to win...
Hmmm, you shouldn't have the screenlock bug in version 1.08 of the Dink Engine, only ver 1.06
But the screenlock bug in 1.06 helped me beat the story though...I always died if I tried to go through without cheating...