The Dink Network

Sweatpea alpha build 0010

March 2nd 2006, 10:24 AM
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jjohn
Peasant Male
 
Dear Log,

Sweetpea build 0010 is available. Changes include:

1) fixed the fence hardness bug on the savebot screen

2) remove hardness from all grasses (although the vegetables retain their hardness)

3) removed hardness from Farmer Dan

4) used more screenmatching so that the hedge on the savebot screen appears along the east edge of the "pillbug nest"

5) added some signs to identify the houses

6) removed a few unused WAV files that reduced the size of the download from 4MB to 350KB

Later today, I'd like to replace the theme music with something less sucky. I may or may not get to put in a side quest.

Thanks again for the feedback!
March 2nd 2006, 10:31 AM
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Phoenix
Peasant Male Norway steam
Back from the ashes 
No offense, but people will get awfully tired of your dmod by the time it's done if you keep spewing out new versions of it for each couple of changes you make.
March 2nd 2006, 12:59 PM
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jjohn
Peasant Male
 
That's true. But that's the only way to get it right.

In a year from now, new users will stubble across it.

March 2nd 2006, 01:01 PM
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Phoenix
Peasant Male Norway steam
Back from the ashes 
And do you really think you'll be doing over 999 builds?
March 2nd 2006, 01:15 PM
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jjohn
Peasant Male
 
I SURE HOPE NOT.

March 2nd 2006, 04:44 PM
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SimonK
Peasant Male Australia
 
You could just try and get a couple of beta (or alpha) testers and then send them the various builds privately until you've got the DMOD into shape, and then release it. And then fix a couple more bugs that everyone missed.