PQ Bug
Pilgrim's Quest
I went back to the original village to buy a weapon and ONE tree was back on fire. I got a "no protection" (I'm not sure what it said, it happened really fast) message, but I don't have the armour anymore. I got the scroll armed just in time to stop from dying. Is that a bug, or will all the trees begin to do this?
: I went back to the original village to buy a weapon and ONE tree was back on fire. I got a "no protection" (I'm not sure what it said, it happened really fast) message, but I don't have the armour anymore. I got the scroll armed just in time to stop from dying. Is that a bug, or will all the trees begin to do this?
This is a bug... a very annoying one I thought had been fixed when I did a complete map copy (screen by screen) but a tree is reappearing in Port Town, and now another in the Firewood. Something happened using either DinkEdit/WinDinkEdit/Sprite Replacer during the making of this dmod and now sprites that should stay modified don't - basically editor_type(&hold, 1) is no longer working. I've no idea why. I will do another map copy (screen by screen) tomorrow and post a patch 1.00. But I've got no guarantee it will hold.
This is a bug... a very annoying one I thought had been fixed when I did a complete map copy (screen by screen) but a tree is reappearing in Port Town, and now another in the Firewood. Something happened using either DinkEdit/WinDinkEdit/Sprite Replacer during the making of this dmod and now sprites that should stay modified don't - basically editor_type(&hold, 1) is no longer working. I've no idea why. I will do another map copy (screen by screen) tomorrow and post a patch 1.00. But I've got no guarantee it will hold.