The Dink Network

PQ Bug

Pilgrim's Quest

November 4th 2002, 01:08 AM
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TrayC
Peasant They/Them
 
I went back to the original village to buy a weapon and ONE tree was back on fire. I got a "no protection" (I'm not sure what it said, it happened really fast) message, but I don't have the armour anymore. I got the scroll armed just in time to stop from dying. Is that a bug, or will all the trees begin to do this?
November 4th 2002, 01:41 AM
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SimonK
Peasant He/Him Australia
 
: I went back to the original village to buy a weapon and ONE tree was back on fire. I got a "no protection" (I'm not sure what it said, it happened really fast) message, but I don't have the armour anymore. I got the scroll armed just in time to stop from dying. Is that a bug, or will all the trees begin to do this?

This is a bug... a very annoying one I thought had been fixed when I did a complete map copy (screen by screen) but a tree is reappearing in Port Town, and now another in the Firewood. Something happened using either DinkEdit/WinDinkEdit/Sprite Replacer during the making of this dmod and now sprites that should stay modified don't - basically editor_type(&hold, 1) is no longer working. I've no idea why. I will do another map copy (screen by screen) tomorrow and post a patch 1.00. But I've got no guarantee it will hold.

November 4th 2002, 02:29 PM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
I'm acctually thinking the problem with this bug is not the editors, but perhaps the engine.

--WC