The Dink Network

New Spell: Barbeque Flamethrower

December 11th 2005, 06:41 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
A Barbeque Flamethrower has been unleashed upon us by the riotous joshriot. If the name of the file is any indication, this package includes a flamethrower that's been placed on a barbeque. If it's been barbequed, does that negate any usefulness, or does that enhance the flamethrowing effects? I'm not about to find out myself.

December 11th 2005, 06:44 PM
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SimonK
Peasant He/Him Australia
 
It's very cool! Love seeing the sprites walk around on fire... even Dink if he walks over the flame stuff!
December 15th 2005, 09:48 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
the bodies of the slayers didn't disappear, i assume they were supposed to... if i'm correct, it is b/c their death sequence is 645. if you notice, all the other enemies in the example have their own base_death. and if am correct, the bodies of other enemies that have a death sequence in the 5 slot instead of their own base_death won't disappear either. i had this problem in creating my ice orb (which i gave up on a while back). other enemy bodies that probably won't disappear...1)stonegiant
2)hammer goblin 3)axe goblin 4)mog(spiked club) goblin. solution!? he'll have to find another way to get rid of the enemy corpse that would work for monsters with the slot 5 death sequence. and if you do figure this out, please tell me how, if i remember correctly, that was the reason i gave up on my ice orb spell... other than that little problem, this spell reaks of awsomeness
December 16th 2005, 08:45 PM
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joshriot
Peasant They/Them United States
keep it real 
that was me who helped you make the ice orb. maybe ill finish it off one day and release it. yeah i didnt feel like finishing the death effects so i decided to just release it as is. anybody know a solution to this problem?
December 21st 2005, 08:34 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
maybe the way you make dink invisible ...sp_active(0); or something (you'll have to look it up)... i think i had some problems with that though. if i recall correctly, i used this, and for some reason, the enemy didn't die. maybe you'll find a way to make it work though. we believe in you josh!! (lol)