bow graphics
November 24th 2005, 12:19 PM

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I need Dink to shoot his bow. I did find the graphics for the directions 1, 3, 7 and 9, but there are no graphics for 2, 4, 6 and 8. All I need to know is which sequence to I enter in sp_seq(1, xxx) if I want Dink to shoot his bow in direction 2. I don't want to use ctrl but I want him to do it automatically.
Thanks
Thanks
November 24th 2005, 12:54 PM

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By the way, the graphics-sequences for 1, 3, 7 and 9 are 101, 103, 107 and 109. Basewalk is 100 but for some reason 102 etc are not the grahics were he draws back the arrow and those are the ones I need.
Download the dinkgraphics.zip that seth released. All 8 directions are in there.
How they match up to sprite numbers, someone else knows better than I.
mm
How they match up to sprite numbers, someone else knows better than I.
mm
The graphics for 2, 4, 6 and 8 are overwritten by the sword sequences. In the bow-scripts (item-b1, item-b2, item-b3) these sequences get overruled again by the bow graphics. If the base is 100, the sequences will indeed be 102, 104, 106 and 108 if the bow is armed.