The Dink Network

??Getting my new graphics into my DMOD

September 7th 2005, 05:44 PM
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Tahi
Ghost They/Them
 
Hey. I'm new to this game. (I think it rocks) But from the posts it looks like I found it four years too late. I'm sure this has been addressed SOMEWHERE, but there's so much info it's hard to track it down.
I played the original and a few dmods, and now I'm trying my hand at making one. It's been 7 or so years since my highschool Computer science class, so my C++ is a little rusty. So I downloaded several "tutorials" and info on the subject to try and teach myself DinkC. I loved the graphic one about using paint, since that's what I've got, and had fun making a graphic I'd like to put into the DMOD. But here's the problem, I can't figure out how to get it into the game. I read through the TUT.txt, and a few other places that were helpful, but don't quite explain that part. I made a new "graphics" folder like I saw in Dink, I even made a "const" folder, I think it was like I saw in dink holding houses and bridges, and then I put my *.bmp inside. I then loaded the editor and eagerly went to see if I could find it, and no luck. So can anyone help me? Is anyone still around this site. Man I wish I had found this years ago.
September 7th 2005, 09:54 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
You're very, very close

You have to specify every sequence of graphics you want in your D-Mod in the dink.ini file. (Well, mostly... you can 'override' some sequences using the DinkC 'init' command)

That should be enough to get you started... look at some dink.ini tutorials, and if you have any more questions, you know where to look.
September 9th 2005, 04:20 PM
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Tahi
Ghost They/Them
 
thanks!
September 9th 2005, 06:47 PM
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Tahi
Peasant She/Her
 
just posting on my own thread to see what the mermaid icon looks like.