Dink and the HUB 2
Dink and the HUB. It may sound weird, but it's not. It's an abbreviation for...
Dink and the Hero Unemployment Board
Now, this beginning series of dmods had already started with my previous, pretty boring dmod Helpin' the Ol' Duck Farmer. The problem was, there was only one simple quest and everything was pretty easy to follow.
So now I'm creating my next dmod in the series:
Dink and the HUB part 2: 10 Small Quests!
Story
Dink Smallwood didn't earn enough money yet from his last quest (also he's already spent it all), so now he has to find a way to get more money. Back to the Hero Unemployment Board it is! There he'll get the new quests he needs to fulfill to get the money he needs (to party, of course).
Features
The dmod will feature 10 different quests, of which you will only be able to start 3-4 at the beginning. The other quests have to be unlocked by finishing the first ones.
You will get a small reward after every quest, and maybe some extra items which you may need for next quests (or just for fun).
I'm planning on making one or two secret quests too, for which you'll have to keep or give away certain items to certain people.
Then there's the thing of more random talk, for a higher playability: conversations will be slightly different at every new game.
This dmod will have more original graphics, too, but not too many. Just the new items for the inventory and stuff!
There was also this "Reacting" system I thought up a while ago (click here), but it is yet to be seen if I'll use it. If so, I will probably make it so it influences the storyline, or at least the things people say.
Well, that's it! Let the comments flow in!
Dink and the Hero Unemployment Board
Now, this beginning series of dmods had already started with my previous, pretty boring dmod Helpin' the Ol' Duck Farmer. The problem was, there was only one simple quest and everything was pretty easy to follow.
So now I'm creating my next dmod in the series:
Dink and the HUB part 2: 10 Small Quests!
Story
Dink Smallwood didn't earn enough money yet from his last quest (also he's already spent it all), so now he has to find a way to get more money. Back to the Hero Unemployment Board it is! There he'll get the new quests he needs to fulfill to get the money he needs (to party, of course).
Features
The dmod will feature 10 different quests, of which you will only be able to start 3-4 at the beginning. The other quests have to be unlocked by finishing the first ones.
You will get a small reward after every quest, and maybe some extra items which you may need for next quests (or just for fun).
I'm planning on making one or two secret quests too, for which you'll have to keep or give away certain items to certain people.
Then there's the thing of more random talk, for a higher playability: conversations will be slightly different at every new game.
This dmod will have more original graphics, too, but not too many. Just the new items for the inventory and stuff!

There was also this "Reacting" system I thought up a while ago (click here), but it is yet to be seen if I'll use it. If so, I will probably make it so it influences the storyline, or at least the things people say.
Well, that's it! Let the comments flow in!

Hey, as long as it's not an all-pillbug D-Mod again, I support your endeavor.
Sabre nods in approval, sensing an interesting d-mod on the way.