Hmm... community story Dmod...
Hey, I just got a great idea.
I know that a 'community dmod', or a dmod in which everyone makes a part, doesnt work out. But what about everyone adding part to the story? Like writing a cutscene or a script, and then there's someone who puts the dmod together... That'd be neat!
I know that a 'community dmod', or a dmod in which everyone makes a part, doesnt work out. But what about everyone adding part to the story? Like writing a cutscene or a script, and then there's someone who puts the dmod together... That'd be neat!
That sounds neat. Were you thinking of having a website dealing with it or just sending the files via email?
Isn't that the same as a dmod everyone makes a part to? or do you mean random scripts someone tries to fit together? either way, sounds like something that wouldn't work very well.
Hmm, what's the essential difference between the two ideas that'll make this new one work smoother than the original one? I'll explain:
In a community D-Mod, everyone would do a town/area/dungeon. The team would have to settle on the theme, story and the areas the player will go through and what they'll add to the story. You could divide the D-Mod in let's say four areas and four people would participate and they'd each create their own area, making sure it's consistent with the story and theme. You'd have to agree on variable changes like when your 'part' is done, &story is 3 so I can continue there. But, every part would be a part of its own.. everyone would have complete freedom on how to decorate, design and script the cutscenes. As long as they're consistent within the whole theme, everyone could add a chunk to the D-Mod and the community D-Mod would be a fact (didn't work out in the past for various reasons but still).
If you want everything to be consistent in the D-Mod, I think this new idea would require more planning than the basic community D-Mod like I described above. For example, if I make a character.. I'd make some hit texts, some basic chitchat and some story related choice menu options that'll let the player advance in his quest. Now, if one person puts it together, he'd need to modify all the character scripts and add the quest lines. Same goes for cutscenes but it's more complicated there because you can't create a cutscene without knowing the mapscreen it'll take place on; where will the player move and where will I create_sprite(); some characters Dink will talk to. So someone would have to make parts of the map in advance, send them to the cutscene maker who'd make the cutscene and send it back.. which is more hassle than in a community idea where 1 person would handle everything that takes place in 1 village and sends it to the next D-Modder to add something else (ie, a completely new and separate area).
So ehm, like I said, I think this idea requires more planning (and thus less likely for it to work) than the original community D-Mod idea (which sadly also didn't work as of yet).
Long post
In a community D-Mod, everyone would do a town/area/dungeon. The team would have to settle on the theme, story and the areas the player will go through and what they'll add to the story. You could divide the D-Mod in let's say four areas and four people would participate and they'd each create their own area, making sure it's consistent with the story and theme. You'd have to agree on variable changes like when your 'part' is done, &story is 3 so I can continue there. But, every part would be a part of its own.. everyone would have complete freedom on how to decorate, design and script the cutscenes. As long as they're consistent within the whole theme, everyone could add a chunk to the D-Mod and the community D-Mod would be a fact (didn't work out in the past for various reasons but still).
If you want everything to be consistent in the D-Mod, I think this new idea would require more planning than the basic community D-Mod like I described above. For example, if I make a character.. I'd make some hit texts, some basic chitchat and some story related choice menu options that'll let the player advance in his quest. Now, if one person puts it together, he'd need to modify all the character scripts and add the quest lines. Same goes for cutscenes but it's more complicated there because you can't create a cutscene without knowing the mapscreen it'll take place on; where will the player move and where will I create_sprite(); some characters Dink will talk to. So someone would have to make parts of the map in advance, send them to the cutscene maker who'd make the cutscene and send it back.. which is more hassle than in a community idea where 1 person would handle everything that takes place in 1 village and sends it to the next D-Modder to add something else (ie, a completely new and separate area).
So ehm, like I said, I think this idea requires more planning (and thus less likely for it to work) than the original community D-Mod idea (which sadly also didn't work as of yet).
Long post
This IS a good idea, you would never get bored because every DMOD author has his own style. EG: After completing say... SimonK's part, you get bored of all his riddles and... stuff... so you move to another's part.
But Chaotic, the idea you're praising is the community D-Mod idea where everyone creates a part: ie area/dungeon where SimonK could indeed add a riddle in his part. The difference with the new idea posted here is that you don't have the freedom to create an area but you'd create a character/cutscene which wouldn't work as one person would have to modify all the scripts to add the necessary (story-related) texts, events and cutscenes (see my other post).
The community D-Mod idea would be nice but it hasn't worked as of yet.
The community D-Mod idea would be nice but it hasn't worked as of yet.
Ah, so we all make one character each and then make them affect the story?
Yes, but that would basically mean that everyone creates a random character that relates to the story and then the one person that puts it all together adds the variables and quests.. it's possible, but it sounds kinda boring for the random character scripter.. In a community D-Mod, you'd see distinguishable areas for a specific mapper but still within the D-Mod's story and theme.
So lets start recruting members for it.
Lets do something, never happened in history before
Lets do something, never happened in history before
May 30th 2005, 02:35 PM
B12
Never happened in history before? I remember 2 or 3 attempts at a community d-mod, and I've only been here for a couple of months. There's that one that ThinkDink (remember Ghosts of the Cast?) tried to do, and the only other one that comes to mind was the old one by Someone.
Nope, I reinstalled, and I forgot to backup the file
why dont you just do somthin like the never ending story and turn the end story into a dmod?
Because the Never Ending Story thread has already become a thread I rarely look at.. a D-Mod like that would make even less sense
I was not only talking about everyone making a script, btw, but like, storylines too. And written-down converstaions like:
Man: How are you?
Dink: fudge off.
Man: How are you?
Dink: fudge off.