Bug?
I have found a bug or have someone else already found it?
When screen is locked you cannot move to the next screen but... If you are in a path or something (with tree at the left and right and you can only move up/down) and if you press left and up key (if you are at the top) you will move through the trees. Sry for my English...
When screen is locked you cannot move to the next screen but... If you are in a path or something (with tree at the left and right and you can only move up/down) and if you press left and up key (if you are at the top) you will move through the trees. Sry for my English...
what dmod are you talking about?
there are always some bugs in a dmod. And it doesnt sound like a real big bug
there are always some bugs in a dmod. And it doesnt sound like a real big bug
In every dmods and the normal dink. The problem is that you can walk through the trees but the hardwhere is 0.
that's the notorious screenlock bug~ it's rather easy to fix by adding hardness on the edges of the screen, but I don't think anyone's fixed it in any of the existing dmods...
>it's rather easy to fix by adding hardness on the edges of the screen
no, can walk trough it anyway
no, can walk trough it anyway
Yeah, I know abou that one. Just make sure that it leads to nowhere
It is fixed in Initiation, as scratcher decribes.
Edit:
The point is that you can walk on the edges of the screen, but no farther inward onto things which are supposed to be solid. This is not a complete fix (monsters getting back there is a big problem) but it does prevent cheap missling tactics. (IIRC)
Edit:
The point is that you can walk on the edges of the screen, but no farther inward onto things which are supposed to be solid. This is not a complete fix (monsters getting back there is a big problem) but it does prevent cheap missling tactics. (IIRC)
It is fixed in Initiation, as scratcher decribes.
Edit:
The point is that you can walk on the edges of the screen, but no farther inward onto things which are supposed to be solid. This is not a complete fix (monsters getting back there is a big problem) but it does prevent cheap missling tactics. (IIRC)
not what I meant. if you add one pixel of hardness to every side of the screen, Dink won't get stuck and can't walk behind things. it works but you'll have to create the hard sprites when you lock the screen and kill them when you unlock it.
Edit:
The point is that you can walk on the edges of the screen, but no farther inward onto things which are supposed to be solid. This is not a complete fix (monsters getting back there is a big problem) but it does prevent cheap missling tactics. (IIRC)
not what I meant. if you add one pixel of hardness to every side of the screen, Dink won't get stuck and can't walk behind things. it works but you'll have to create the hard sprites when you lock the screen and kill them when you unlock it.